Function Type
Introduction to the JavaScript Function type
In JavaScript, all functions are objects. They are the instances of the Function
type. Because functions are objects, they have properties and methods like other objects.
Functions properties
Each function has two important properties: length
and prototype
.
- The
length
property determines the number of named arguments specified in the function declaration. - The
prototype
property references the actual function object.
See the following example:
function add(x, y) {
return x + y;
}
console.log(add.length);// 2
console.log(add.prototype);// Object{}
The add()
function accepts two arguments x
and y
. Therefore, the length
property returns two.
new.target
Typically, you call a function normally like this:
let result = add(10,20);
console.log(result);// 30
Also, you can call a function with new
keyword as a constructor:
let obj = new add(10,20);
ES6 introduced the new.target
pseudo-property that allows you to detect whether a function or constructor was called using the new
operator.
If a function is called normally, the new.target
is undefined
. However, if the function is called using the new
keyword as a constructor, the new.target
return a reference to the constructor.
For example:
function add(x, y) {
console.log(new.target);
return x + y;
}
let result = add(10, 20);
let obj = new add(10, 20);
Output:
undefined
[Function: add]
By using the new.target
, you can control how a function will be called.
For example, to prevent the add()
function from being called with the new
keyword as a constructor, you can throw an error by checking the new.target
like this:
function add(x, y) {
if (new.target) {
throw 'The add function cannot be called as a constructor';
}
return x + y;
}
let obj = new add(10, 20);
console.log(obj);
Function methods: apply, call, and bind
A function object has three important methods: apply()
, call()
and bind()
.
The apply()
and call()
methods
The apply()
and call()
methods call a function with a given this
value and arguments.
The difference between the apply()
and call()
is that you need to pass the arguments to the apply()
method as an array-like object, whereas you pass the arguments to the call()
function individually. For example:
let cat = { type: 'Cat', sound: 'Meow' };
let dog = { type: 'Dog', sound: 'Woof' };
const say = function (message) {
console.log(message);
console.log(this.type + ' says ' + this.sound);
};
say.apply(cat, ['What does a cat say?']);
say.apply(dog, ['What does a dog say?']);
Output:
What does a cat sound?
Cat says Meow
What does a dog sound?
Dog says Woof
In this example:
First, declare two objects cat
and dog
with two properties:
let cat = { type: 'Cat', sound: 'Meow' };
let dog = { type: 'Dog', sound: 'Woof' };
Second, define the say()
function that accepts one argument:
const say = function (message) {
console.log(message);
console.log(this.type + ' says ' + this.sound);
};
Third, call the say()
function via the apply()
method:
say.apply(cat, ['What does a cat say?']);
In this example, the first argument of the apply()
method is the cat
object. Therefore, the this
object in the say()
function references the cat
object.
Fourth, call say()
function and pass the dog
object:
say.apply(dog, ['What does a dog say?']);
In this example, the this
in the say()
function reference the dog
object.
The call()
method like the apply()
method except for the way you pass the arguments to the function:
say.call(cat, 'What does a cat say?');
say.call(dog, 'What does a dog say?');
The bind()
method
The bind()
method creates a new function instance whose this
value is bound to the object that you provide. For example:
First, define an object named car
:
let car = {
speed: 5,
start: function() {
console.log('Start with ' + this.speed + ' km/h');
}
};
Then, define another object named aircraft
:
let aircraft = {
speed: 10,
fly: function() {
console.log('Flying');
}
};
The aircraft has no start()
method. To start an aircraft, you can use the bind()
method of the start()
method of the car
object:
let taxiing = car.start.bind(aircraft);
In this statement, we change the this
value inside the start()
method of the car
object to the aircraft
object. The bind()
method returns a new function that is assigned to the taxiing
variable.
Now, you can call the start()
method via the taxiing
variable:
taxiing();
It will show the following message:
Start with 10 km/h
The following uses the call()
method to call the start()
method on the aircraft
object:
car.start.call(aircraft);
As you can see, the bind()
method creates a new function that you can execute later while the call()
method executes the function immediately. This is the main difference between the bind()
and call()
methods.
Technically, the aircraft object borrows the start()
method of the car
object via the bind()
, call()
or apply()
method.
For this reason, the bind()
, call()
, and apply()
methods are also known as borrowing functions.
Summary
- All functions are instances of the
Function
type, which are the objects that have properties and methods. - A function has two important properties:
length
andprototype
. - A function also has three important methods:
call()
,apply()
, andbind()
.